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After many months of Japanese kids having access to what possibly may be the best fighting game that we've ever gotten for a few years, I finally got my hands on Street Fighter IV. I walked about 10 blocks from the train station to this really small arcade shop that has great fighting games. (To find one that's *hopefully* near your area, check out this link.) Yeah, I know. The things I'll do to satisfy my video game addiction.
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When I decided I'm ready, I popped 50 cents in, and challenged the current winner. I chose Ryu, and I was up against Akuma (curiously enough, he doesn't seem to take deal and take more damage than the rest of the characters, reminiscent of Street Fighter III: Third Strike). Now I understand why the Saving Attacks (or Focus Attacks) are the cornerstone of SFIV's game mechanics: They're as complex as the parrying system of SFIII, but is not as difficult to implement that first-time players will be pummeled by more experienced ones.
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The new fighters Rufus, Abel, etc, are also well integrated in the roster and look interesting enough to warrant your choice. Their move lists share some similarities with established characters, which helps with the familiarization. In fact, in the arcade I went to, more than one player picked Crimson Viper; and I heard that Abel is popular at the Japanese arcades.
Graphics-wise, I will not complain at all. Sure, the shift from hand-drawn 2D to rendered 3D may have been a bit of a letdown for purists (I'm not one), but Capcom executed the transition so well. The stages are vivid, the characters well-detailed (you can even see the horror in their faces as you're about to unleash a can of whoop-ass i.e. an Ultra Combo), and the ink splatter gives the whole game a very cartoon-y, 2D-ish feel to it.
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Watching Ryu's face before his jaw gets rearranged by a Shin Shoryuken: Priceless.
So, how did I fare? I kept on losing against this one Korean guy (aren't they supposed to be playing Starcraft instead of SF?), who adds insult to injury by leaving the machine as soon as no one's challenging him anymore. (If I wasn't savoring the game so much, I probably would've done bad stuff to him—I mean, what the fuck? You waste my quarters and walk out?) But I did manage to place a few wins with the other guys—many with last-ditch, well-placed Metsu Hadoukens, and was able to finish the game. So not bad!
Final recommendation: You will miss the extensive collection of Super Arts and parrying that SFIII introduced. I myself wished that Ryu had access to his Denjin Hadouken; and Chun-Li have her Kikoushou, etc. If you're also quite adjusted to the pace and the fast-and-flurry attacks of Third Strike, you'll have to scale back once you get to play SFIV. But despite this, SFIV remains a very polished, very enjoyable, very complex game that rivals the best the series has to offer (SFA3, Third Strike, and SSFII: Turbo). I can't wait for the home version to drop February 2009.
By the way, the thread title is the first two lines from the song that plays in Third Strike's character selection screen.
2 comments:
hell yeah.
Street Fighter IV rules.
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